Frustrations about Flight Sims

Yesterday put me in a bit of a sour mood as far as flight simming goes.

Flew in P3D using a new ATC mod on a flight from KSFO to KSAN. I’m not really impressed by it.

First, it directed me to the wrong taxiways (or rather, it skipped a crucial one). I had to self-navigate myself using the airport diagram to figure out how to get to the runway. The biggest problem I have is that it wouldn’t direct me to the right STAR. I was expecting COMIX2 to the RWY27 RNAV approach according to the charts and real-world data. Instead I got SHAMU2, which is an approach for RWY 9 LOC. When I was vectored back to the correct runway, I was so confused and flying way too fast that I overshot the runway and well…it didn’t turn out too well…

I do like that it sets up the co-pilot to do some of the tedious tasks (setting up autopilot, putting gear up, etc), and I’m happy that I no longer need to vector myself. but I expected something a bit more realistic.

The other issue I had was the AI traffic is still pretty much abysmal. Perhaps it’s the addon airport I have using wrong data, but I shouldn’t see aircraft crisscrossing the wrong runways, “colliding” into each other.

I’m planning on doing the same flight in X-Plane 11. It’s been a few months since I’ve touched the sim. In many aspects (weather, AI traffic, scenery detail, etc) it’s not as good as Prepar3D, but I get better framerates, better controls, some decent scenery addons, the Zibo 737 mod, and the FF A320, along with a bunch of other good mods. So it should be a bit of fun getting back in the air.

I’ll post some updates later!

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